Like most of XCOM’s squad progression, bonds work in the background to begin with, granting every possible pair of soldiers in your barracks a random compatibility rating that determines whether they’ll be able to buddy up in the future. It starts with Shin & McIntyre, and the new bonds system. Where the vanilla XCOM 2 pushed its commanders towards cold, calculating utilitarianism, this version of the game is about the individual. But it is representative of a philosophical shift in the far-reaching new expansion. Poster-making isn’t the most significant feature to come to XCOM 2 in War of the Chosen. “I think we need more dead aliens to get the effect we’re going for,” a more constructive Chief Engineer Shen suggests. “I certainly hope our propaganda effort is not funded from my research budget,” research head Dr.
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